
Exploring ImGui & Custom Editors - Rocket3d
This Spring for my final semester, I will be working on Rocket3d in class.

Capstone Fall Semester Postmortem
Looking back on this past semester, I feel that I have grown in so many ways as a programmer and a game developer as a whole. I’ve learned m

Capstone Reflection III: Talk It Out, Plan Ahead
This past week saw my team and I challenge to move into step 3. We’ve spent the past months diving deep on Box Voyage, crafting our first p

Capstone Reflection II: Lessons from the Prototype
Earlier this week, my team and I challenged to complete Step 2. There were a number of moments that I felt like helped our team grow indivi

Capstone Reflection I: First Steps
Last week, our team challenged for Step 1 of the Game Capstone. We came to class with our three ideas and no presentation and made the case

Lessons From GDoC 2019
It's been a long week since I left the 2019 Game Devs of Color Expo, and I've done a lot of thinking about what I learned and how to...

Road to GDoC 2019
This Saturday, I'm heading to Harlem to attend the Game Developers of Color expo! Consider this my pre-road trip preview. My main goal...

Constant Control: Air Movement in Reboot
Giving the player better control of their skating television when airborne has been on our team's to do list for a long while at this...

Reboot: The Champlain Games Festival
This past weekend was the 2nd annual Champlain Games Festival, and the Reboot team and I had the privilege of demoing our game at the...

Why I Play
With the Champlain Game's Festival coming up, the team and I have been really working hard to make sure Reboot is worthy of player's time...

Play Your Game, Skeleton
This post is as much for me as it is for you, dear reader (skeleton). In an earlier post I sang the praises of QA. We've brought Reboot...

Tight Corners - Solving a Movement Issue
Over the past few weeks, the movement code in Reboot has come a long way. I've reworked the camera for smoother feedback when the player...

Unlocking The Power of QA
The Reboot team is eleven strong now and making progress towards a finished game project (we're on Twitter!). This is the end of our...

The Unknown Dangers of Scaling Up
This past Friday was the big day. My team presented our work from the past two weeks to the entire Production 2 cohort. Last night,...

The Art of Iteration
As I write this, my Production 2 team and I are hurtling towards a major deadline, what we at Champlain College call "Midmortem." On...

Move Fast and Game Jam - Production II Dev Log
This past Monday marked the end of week two of my Production II course. That meant another prototype to pitch and present. Another...

Listening & Learning - Production II Dev Log
Week one of my Production II course was a whirlwind. From our first three hour-long class meeting to the end of the first sprint and the...

















