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Constant Control: Air Movement in Reboot

Giving the player better control of their skating television when airborne has been on our team's to do list for a long while at this...

Reboot: The Champlain Games Festival

This past weekend was the 2nd annual Champlain Games Festival, and the Reboot team and I had the privilege of demoing our game at the...

Why I Play

With the Champlain Game's Festival coming up, the team and I have been really working hard to make sure Reboot is worthy of player's time...

Play Your Game, Skeleton

This post is as much for me as it is for you, dear reader (skeleton). In an earlier post I sang the praises of QA. We've brought Reboot...

Tight Corners - Solving a Movement Issue

Over the past few weeks, the movement code in Reboot has come a long way. I've reworked the camera for smoother feedback when the player...

Unlocking The Power of QA

The Reboot team is eleven strong now and making progress towards a finished game project (we're on Twitter!). This is the end of our...

The Unknown Dangers of Scaling Up

This past Friday was the big day. My team presented our work from the past two weeks to the entire Production 2 cohort. Last night,...

The Art of Iteration

As I write this, my Production 2 team and I are hurtling towards a major deadline, what we at Champlain College call "Midmortem." On...

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