Walter HillApr 21, 20193 min readConstant Control: Air Movement in RebootGiving the player better control of their skating television when airborne has been on our team's to do list for a long while at this...
Walter HillApr 14, 20193 min readReboot: The Champlain Games FestivalThis past weekend was the 2nd annual Champlain Games Festival, and the Reboot team and I had the privilege of demoing our game at the...
Walter HillApr 8, 20194 min readWhy I PlayWith the Champlain Game's Festival coming up, the team and I have been really working hard to make sure Reboot is worthy of player's time...
Walter HillMar 25, 20192 min readPlay Your Game, SkeletonThis post is as much for me as it is for you, dear reader (skeleton). In an earlier post I sang the praises of QA. We've brought Reboot...
Walter HillMar 24, 20193 min readTight Corners - Solving a Movement IssueOver the past few weeks, the movement code in Reboot has come a long way. I've reworked the camera for smoother feedback when the player...
Walter HillMar 4, 20192 min readUnlocking The Power of QAThe Reboot team is eleven strong now and making progress towards a finished game project (we're on Twitter!). This is the end of our...
Walter HillFeb 18, 20192 min readThe Unknown Dangers of Scaling UpThis past Friday was the big day. My team presented our work from the past two weeks to the entire Production 2 cohort. Last night,...
Walter HillFeb 11, 20192 min readThe Art of Iteration As I write this, my Production 2 team and I are hurtling towards a major deadline, what we at Champlain College call "Midmortem." On...
Walter HillJan 29, 20193 min readMove Fast and Game Jam - Production II Dev LogThis past Monday marked the end of week two of my Production II course. That meant another prototype to pitch and present. Another...
Walter HillJan 22, 20193 min readListening & Learning - Production II Dev LogWeek one of my Production II course was a whirlwind. From our first three hour-long class meeting to the end of the first sprint and the...