
Reboot: The Champlain Games Festival
This past weekend was the 2nd annual Champlain Games Festival, and the Reboot team and I had the privilege of demoing our game at the...

Why I Play
With the Champlain Game's Festival coming up, the team and I have been really working hard to make sure Reboot is worthy of player's time...

Play Your Game, Skeleton
This post is as much for me as it is for you, dear reader (skeleton). In an earlier post I sang the praises of QA. We've brought Reboot...

Tight Corners - Solving a Movement Issue
Over the past few weeks, the movement code in Reboot has come a long way. I've reworked the camera for smoother feedback when the player...

Unlocking The Power of QA
The Reboot team is eleven strong now and making progress towards a finished game project (we're on Twitter!). This is the end of our...

The Unknown Dangers of Scaling Up
This past Friday was the big day. My team presented our work from the past two weeks to the entire Production 2 cohort. Last night,...

The Art of Iteration
As I write this, my Production 2 team and I are hurtling towards a major deadline, what we at Champlain College call "Midmortem." On...

Move Fast and Game Jam - Production II Dev Log
This past Monday marked the end of week two of my Production II course. That meant another prototype to pitch and present. Another...

Listening & Learning - Production II Dev Log
Week one of my Production II course was a whirlwind. From our first three hour-long class meeting to the end of the first sprint and the...









