Constant Control: Air Movement in Reboot
Giving the player better control of their skating television when airborne has been on our team's to do list for a long while at this...
Giving the player better control of their skating television when airborne has been on our team's to do list for a long while at this...
This past weekend was the 2nd annual Champlain Games Festival, and the Reboot team and I had the privilege of demoing our game at the...
With the Champlain Game's Festival coming up, the team and I have been really working hard to make sure Reboot is worthy of player's time...
This post is as much for me as it is for you, dear reader (skeleton). In an earlier post I sang the praises of QA. We've brought Reboot...
Over the past few weeks, the movement code in Reboot has come a long way. I've reworked the camera for smoother feedback when the player...
The Reboot team is eleven strong now and making progress towards a finished game project (we're on Twitter!). This is the end of our...
This past Friday was the big day. My team presented our work from the past two weeks to the entire Production 2 cohort. Last night,...
As I write this, my Production 2 team and I are hurtling towards a major deadline, what we at Champlain College call "Midmortem." On...
This past Monday marked the end of week two of my Production II course. That meant another prototype to pitch and present. Another...
Week one of my Production II course was a whirlwind. From our first three hour-long class meeting to the end of the first sprint and the...